What is it This mechanic is complementary to Pick a Card. It gives players tools to influence their options – whether rerolling selections, “pinning” cards for later, or changing the available card pool entirely. These systems transform simple choices into engaging risk-reward decisions…
Gameplay Codex #1: Pick a Card
What is it The “Pick a Card” mechanic is simple: players are presented with a few upgrade options in the form of cards, usually selected randomly from a pool of available ones, and they pick one. In roguelikes, this mechanic adds replay value because…
Simple things I wish I knew when starting Enshrouded
A collection of various tips and tricks for those that are yet to start or have recently started Enshrouded. You wish you knew this!
Enshrouded: How to get string
For the good part of your game of Enshrouded string will be one of the crafting ingredients you will constantly need. So here’s a quick guide on how to get string in the game. Crafting String from Plant Fiber String is one of the…
How to pick universe you need and skip Unity cutscene in Starfield NG+
When rushing my fourth new game in Starfield, I tried to roll a new universe seed that I needed — the one where I encounter myself. After seeing the ending cinematic for like 20 times, I decided to see whether it’s possible…
How to mine faster in Starfield ⛏️
Did you know you can mine faster in Starfield? Much faster so. So didn’t I up until my ~20th hour into the game. All you have to do is just hold the ADS button along with the FIRE button, so on PC it’s…
Is “Comic Sans good for dyslexia” a myth?
Find out whether Comic Sans is as good for people with dyslexia as some say it is.
How to Copy Blueprint to Another Project in Unreal Engine
Sometimes you might want to bring various assets — blueprints, particle systems, materials, and so on — into your project from another. To understand how you can copy blueprint to another project or import assets from another project, keep reading! Copy blueprint…
Migration vs. Copying in Unreal Engine
When googling articles on how to copy / migrate assets from one project to another, you might encounter terms like “copy” and “migrate”. What’s the difference, if any?
Limit camera rotation in Unreal Engine: pitch, yaw and roll
Let’s look at an easier method how to limit the camera rotation in Unreal Engine without using a single math node. We’ll need to create a blueprint class of the PlayerCameraManager type and hook it up to our PlayerController, which we should be…