Event BeginPlay()

Unreal blog about pretty much everything

Jump high­er on longer jump key press

It’s actu­al­ly super easy to jump heigher based on the time the jump key is held — the longer you press it, the high­er your char­ac­ter jumps. Let’s see how to con­trol the jump strength by mod­i­fy­ing a sin­gle vari­able in Unreal…

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Cus­tom Mouse Cur­sor in Unre­al Engine

In some instances, like when you’re mak­ing an RPG with point-and-click con­trols or when the play­er inter­acts with your UI, you might want to dis­play a cus­tom mouse cur­sor or a crosshair instead of the default mouse point­er. The good news is…

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Unreal Engine 4 Cinematic Quality Post Processing Cover

How to Achieve Cin­e­mat­ic Qual­i­ty With Post-Process Effects in Unre­al Engine 4

This arti­cle goes through the dif­fer­ent post-process effects that can dra­mat­i­cal­ly enhance the visu­al qual­i­ty of a scene in Unre­al Engine and bring it to an almost cin­e­mat­ic leve. Learn how to work with depth of field, light bloom, expo­sure, tone map­ping, col­or grad­ing, ray-traced reflec­tions, and more.

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