What is it
This mechanic is complementary to Pick a Card. It gives players tools to influence their options – whether rerolling selections, “pinning” cards for later, or changing the available card pool entirely. These systems transform simple choices into engaging risk-reward decisions while preserving the core randomness that makes card picks exciting.
Games with this mechanic
- Slay the Spire’s Pandora’s Box transforms basic cards into random ones, showing how card pool manipulation can create dramatic deck transformations.
- Halls of Torment’s card system, beside regular rerolls or specific card banishings, allows saving one option for future picks, rewarding forward planning.
- Death Must Die lets players switch deities to access entirely different upgrade pools, enabling strategic build pivots.
- Roguebook implements a resource-based reroll system, creating meaningful trade-offs between accepting current options and spending gems for new ones.