Event BeginPlay()

Unreal blog about pretty much everything

Game­play Codex #2: Card Choice Manipulation

What is it This mechan­ic is com­ple­men­tary to Pick a Card. It gives play­ers tools to influ­ence their options – whether rerolling selec­tions, “pin­ning” cards for lat­er, or chang­ing the avail­able card pool entire­ly. These sys­tems trans­form sim­ple choic­es into engag­ing risk-reward decisions…

Continue reading
0 Comments

Game­play Codex #1: Pick a Card

What is it The “Pick a Card” mechan­ic is sim­ple: play­ers are pre­sent­ed with a few upgrade options in the form of cards, usu­al­ly select­ed ran­dom­ly from a pool of avail­able ones, and they pick one. In rogue­likes, this mechan­ic adds replay val­ue because…

Continue reading
0 Comments